Create and manage your DayZ server configuration with an easy-to-use interface
Upload your Nitrado settings to auto-populate all fields including player lists
Generate Nitrado-compatible settings file for direct import
Maximum 64 characters
Maximum 255 characters
Use the Day/Night Calculator to easily determine the perfect time multipliers for your desired day/night cycle. No more guessing - just enter how long you want day and night to last, and we'll calculate the Nitrado values for you!
Range: 0.02 - 10
Range: 0.1 - 64
Format: YYYY/MM/DD/HH/MM
Time continues when server is offline
Control core gameplay mechanics and server access. Disable 3rd person/crosshair for hardcore gameplay. Enable mouse & keyboard for console players. Use whitelist to restrict server access to trusted players only. Night lighting affects visibility and atmosphere.
Configure base raiding mechanics and security features. Disable base/container damage to protect player structures. Modify respawn behavior and death mechanics. Enable cfggameplay.json for advanced custom configurations. Shot validation prevents abnormal shots from hackers or connection issues.
Configure server logging and monitoring features. Reduce log output to improve performance. Enable admin logs for oversight. Log damage (player-only or all hits), placement actions (traps/tents), basebuilding activities, and periodic player positions. Freeze check stops server when frozen and creates dump files for debugging.
Lower values = Better server performance but reduced gameplay experience. Higher values = Better visuals but increased server load. Adjust based on your server's hardware capabilities and player count.
What it does: Distance for spawning close objects with items (backpacks, containers)
Recommended: 15-25m | Low-end servers: 10-15m | High-end servers: 25-30m
What it does: Distance for spawning near inventory items and loot
Recommended: 100-200m | Low-end servers: 75-125m | High-end servers: 200-300m
What it does: Distance for spawning far objects (buildings, vehicles, other players)
Recommended: 800-1200m | Low-end servers: 600-900m | High-end servers: 1200-1500m
What it does: Distance for spawning effects (gunshots, explosions, ambient sounds)
Recommended: 3000-5000m | Note: Higher values help with PvP awareness but increase network load
What it does: Maximum terrain render distance (mountains, landscape)
Note: Client viewDistance setting overrides if lower. Affects visual quality, not performance.
What it does: Maximum object render distance (buildings, structures)
Note: Client preferredObjectViewDistance overrides if lower. Affects visual quality, not performance.
What it does: Number of objects sent to players per server frame
Higher values: Faster object loading, more network usage | Lower values: Slower loading, less network stress
What it does: Objects processed per frame to check if they exist for players
Higher values: Better object sync, more CPU usage | Lower values: Potential sync issues, less CPU load
Import your existing Nitrado settings JSON file using the button in the left sidebar to automatically populate all player lists. No need to manually copy/paste your existing bans, whitelist, or priority players!
Format: One player name per line
Example:
PlayerName1
BadPlayer123
Cheater456
Note: Only works when "Enable Whitelist" is checked in Server Features
Format: One player name per line
Example:
TrustedPlayer1
AdminFriend
VIPMember
What it does: Players who can join even when server is full
Format: Gamertag/PSN names only, one per line
Example:
AdminPlayer
VIPSupporter
TrustedMember
Use with caution! Reset Mission restores default XML config files (reverts custom modifications). Storage Wipe permanently deletes all player items, bases, and storage on next restart. These actions cannot be undone - backup your server before using these options.
Resets mission on next restart
Wipes storage on next restart