Adjust and manage damage values in your spawnabletypes.xml file with live preview
Drag & drop your cfgspawnabletypes.xml file here
Supports custom filenames, which should follow the same vanilla structure.
Template for New Damage: "Add Damage to All" and individual "Add" buttons use these values
Bulk Update Tool: "Apply to All Selected" updates ALL existing damage to these values
Damage Scale: 0.0 = Perfect condition, 0.25 = Worn, 0.5 = Damaged, 0.75 = Badly damaged, 1.0 = Ruined
Damage Values:
• 0.0 = Perfect condition
• 0.25 = Worn condition
• 0.5 = Damaged condition
• 0.75 = Badly damaged
• 1.0 = Ruined condition