Professional tool for creating cfgundergroundtriggers.json configurations with eye accommodation control
Underground triggers control eye accommodation - how much players can see without artificial light sources (flashlights, chemlights, etc.). This simulates realistic darkness in underground areas, caves, and tunnels.
No triggers configured yet
Use the builder to add your first trigger
Save the generated JSON as cfgundergroundtriggers.json in your mission folder
Place Outer triggers just outside underground entrances
Add Transitional triggers in between with breadcrumbs for smooth transitions
Place Inner triggers in deep underground areas for constant darkness
Test in-game and adjust positions/sizes as needed