Build & Vehicle Tools
Underground Zone Manager
Configure and manage underground areas, tunnels, and bunker zones. Define special gameplay rules for below-surface locations on your server.
Understanding Underground Areas
What are Underground Triggers?
Underground triggers control eye accommodation - how much players can see without artificial light sources (flashlights, chemlights, etc.). This simulates realistic darkness in underground areas, caves, and tunnels.
Outer Triggers
- • Purpose: Light switching control
- • Eye Accommodation: 1.0 (normal)
- • Location: Outside entrances
- • Effect: Makes chemlights work during day
Transitional Triggers
- • Purpose: Gradual darkness transition
- • Eye Accommodation: Variable (0.0-1.0)
- • Location: Between outer and inner
- • Special: Uses breadcrumbs for smooth change
Inner Triggers
- • Purpose: Complete darkness area
- • Eye Accommodation: 0.0 (dark)
- • Location: Deep underground
- • Effect: Constant darkness level
Configuration Builder
Import Triggers
- • Underground triggers JSON: Standard cfgundergroundtriggers.json format
- • Steam mod triggers: Download the mod
- • Giftbox objects: GiftBox_Large (outer), GiftBox_Medium (transitional), GiftBox_Small (inner)
- • MapGroupPos XML: Reads position and rotation from mapgrouppos entries
Example Configurations
Configured Triggers
No triggers configured yet
Use the builder to add your first trigger
JSON Output
Usage Instructions
Save the generated JSON as cfgundergroundtriggers.json in your mission folder
Place Outer triggers just outside underground entrances
Add Transitional triggers in between with breadcrumbs for smooth transitions
Place Inner triggers in deep underground areas for constant darkness
Test in-game and adjust positions/sizes as needed